Clockwise; the main Functor window, the Rocket tracker (for animating), PDL code for post-processing, part of a raymarching shader.
Playing around with height-mapped terrain, PBR, and depth-of-field.
Playing around with emissive objects, shadows, and reflections.
Trying something different - a toon-inspired experiment.
Trying to create a shimmer flake-type material.
More playing around with the shimmery material.
Playing around with reflections and raymarching repetitions.